![]() DM2 does an excellent job of creating the kind of deep dungeon RPG atmosphere such a game requires, and there are little details everywhere that combine to that effect. The game is played out over a massive, multi-story complex that features both indoor and outdoor environments. The object is to use it to enter the Void and defeat him before he is able to cross over to our dimension. The player must take his party to Skullkeep and reassemble the Zo Link before Dragoth’s forces can. Dragoth’s evil minions are attempting to assemble the Link in order to facilitate his return to Earth. Players assemble a party of four adventurers who must stop evil forces from assembling the Zo Link, a device that permits travel to other dimensions. Moreover, RPG fans who don’t give DM2 a chance are missing out on one heck of a game. ![]() It’s unfortunate that the stock control scheme might turn off many players before the story can even begin, given how simply it can be remedied. Without the C-button mode or mouse, or worse, with only a three-button controller, getting started can seem like more trouble than it’s worth. Maneuvering the stock arrow icon with the D-pad is painfully slow, and alternating between strafing and turning can be a very frustrating experience. Regardless of the gameplay type chosen, these additions mean that the overwhelming majority of players even willing to tackle this monster won’t have to suffer through a cumbersome game pad conversion of the directional arrow menu originally used on PC. The other option is to use the mouse, which makes the game play more true to its PC roots. Using the six-button controller, players can even customize the button scheme to their liking. Two options are included, with the simplest involving holding down the C button for normal movement and pressing it and the mode button simultaneously for strafing. FCI kept this in mind when it ported Eye of the Beholder, and the result was an excellent console port of a classic PC RPG.įTL Games was wise enough to heed that example and offer alternatives for Dungeon Master II: Skullkeep, most likely anticipating the difficulties of porting a PC control scheme to console. They should strive to keep the experience as close to the original as possible while making it as accessible to the new audience as possible. That’s how developers should tackle a project like this. ![]() Granted, one may play with the under-used Mega Mouse if one so desires, but how many people actually have one of those lying around? FCI knew how to impact the largest audience possible, and adding that simple control option made playing Eye of the Beholder not only easier but just as much fun as it was designed to be. EotB allows players to map movement to the D-pad, which makes the game infinitely more playable than through the arrow menus designed for a computer mouse. Some titles, like the excellent Eye of the Beholder, compensate for this by offering customizable controls. This often results in games that look decent but play horribly, and the overly complex control schemes assigned to too-few buttons causes many would-be adventurers to run back to Lunar. Most of what is available consists of computer ports that make little effort to compensate for the simpler controls of a console game pad. Wading through the western selection of Sega CD RPGs can be somewhat daunting for gamers raised on titles coming from Japan. Genre: RPG Developer: FTL Games/Software Heaven Publisher: JVC Players: 1 Released: 1994
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